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Shadow Mewtwo
Shadow Mewtwo
Type N/A
Unlockability Unlockable
Style Technique

Shadow Mewtwo is one of two unlockable fighters in Pokkén Tournament (the other being Mewtwo) and an alternate form of Mewtwo, created when it absorbed the energy of the Shadow Synergy Stone. It can be unlocked by beating the Chroma League or by using the Shadow Mewtwo Amiibo Card, a special card distributed in the first run of Pokkén Tournament. It made its debut in Pokkén Tournament, meaning it has no type or Pokémon classification. It is unknown whether it is related to the shadow Pokémon seen in Pokémon Colosseum and Pokemon XD: Gale of Darkness.

In Pokkén Tournament Edit

Shadow Mewtwo has extremely high damage output, especially in its many boss battles (in which it can have upwards of 1000 HP). Its defense, however, is extremely lacking, making Shadow Mewtwo a glass cannon. This is further supported with its HP count in regular battles, the single lowest in the game, 480. Shadow Mewtwo's fighting style is similar to some of the final bosses from Soul Calibur and Tekken franchises, such as Unknown.

Move ListEdit

Standard movesEdit

Input Description Damage
Grab Attack 61
Counter Attack Shadow Mewtwo thrusts forward surrounded in an orb of purple energy. 80-95
Ranged Attack Shadow Mewtwo fires several small yellow orbs of energy. Links up to Forward Ranged Attack. Can be cancelled with a Pokémon move. 51
Side Ranged Attack Shadow Mewtwo fires three boomerang-like objects consisting of purple energy. Links up to Forward Ranged Attack. Can be cancelled with a Pokémon move. Stops opponent. 51
Forward Ranged Attack Shadow Mewtwo lunges at the opponent while slashing with fire and ice blades. Guarantees a Phase Shift. 113
Backward Ranged Attack Shadow Mewtwo sends out a pillar of energy. 40
Jumping Ranged Attack Shadow Mewtwo launches three balls of purple energy diagonally downward. Can be cancelled with a Pokémon move. 51
Homing Attack Shadow Mewtwo summons blue energy in the shape of a punch then kicks, then fires a purple-colored tornado. Can be cancelled with R or B. Overcomes blocks and counters when fully-charged. 140-208
Jumping Attack Shadow Mewtwo drills downward feet first. Chargeable. 81-101
Weak Attack Shadow Mewtwo fires two bursts of energy. Can be cancelled with a Pokémon move 101
Forward Weak Attack Shadow Mewtwo summons blue energy in the shape of a punch and a pillar, the former of which combos into the other. 108
High Stance Weak Attack Shadow Mewtwo kicks upward then forward. Chargeable. 82-102
Low Stance Weak Attack Shadow Mewtwo crouches and slashes twice with fire and ice blades. Can be cancelled with a Pokémon move. 49
Midair Weak Attack Shadow Mewtwo surrounds itself in purple energy. Can be cancelled with a Pokémon move. 53
Strong Attack Shadow Mewtwo lunges forward and slashes the opponent with blades of fire and ice. 93
Forward Strong Attack Shadow Mewtwo lunges at the opponent. Can be cancelled with Pokémon moves or by jumping. 61
Backward Strong Attack Shadow Mewtwo fires blue energy from its palms. 63
High Stance Strong Attack Shadow Mewtwo fires a pulse of electricity. 61
Low Stance Strong Attack Shadow Mewtwo performs a sliding kick. 61
Midair Strong Attack Shadow Mewtwo performs a drill kick. Pierces counters. 81

Pokémon movesEdit

Input

Name Notes Damage
A Psywave Properties depend on input:


  • Blast is activated by pressing A again. This damages Shadow Mewtwo, but stops the opponent.
  • Vortex is activated by pressing X. It is a counter that damages Shadow Mewtwo and pierces other counters.
  • Slash is activated by pressing Y three times. It damages Shadow Mewtwo.
  • A Slash to Blast combo is activated by pressing Y, then A, and a Slash to Blast to Vortex combo is activated by pressing Y, then X.
  • Teleport is activated by pressing R. This can serve as a followup to Slash.
121 (Blast), 162 (Vortex), 129 (Slash), 116 (Slash ~ Blast), 176 (Slash ~ Blast ~ Vortex), 32 (Slash ~ Teleport)
Charge and release A Recover Heals HP. 0
Forward + A Zen Headbutt Damages Shadow Mewtwo. 83
Back + A Miracle Eye Damages Shadow Mewtwo and modifies the properties of some attacks. 0
A (Midair) Reflect A counter. Can be followed up with Flamethrower using A, Thunder with X, or Earthquake with Y. 85 (Flamethrower), 101 (Thunder), 125 (Earthquake)
Up + A (Duel Phase) Psystrike A can be pressed multiple times to result in a combo. 63 (First hit), 8 (Second hit), 36 (Third hit)
Down + A (Duel Phase) Teleport The only Teleport move that deals self-damage. 0
Burst Attack Dark Nova Pierces counters. Deals most damage at close range. 250

Version HistoryEdit

1.2Edit

  • Backward ranged attack has more endlag before the player can use Miracle Eye and is cancelled entirely if the move is used again.
  • Backward ranged attack is now a multihit move.
  • Miracle Eye has more pushback.
  • Dark Nova has less range.

1.3Edit

  • Counter can lead into more combos while in Burst Mode.
  • Back ranged attack has increased hitstun and transitions into Miracle Eye more easily.
  • Back ranged attack ~ Miracle Eye hitstun increased.
  • Startup and endlag of midair ranged attack increased.
  • Homing attack deals less hits during the second portion of the move.
  • Back midair dash modified to offer less time to interrupt the move.
  • Recoil damage from Vortex increased and damage on guarding opponents decreased.
  • Endlag on Recover decreased.
  • Recoil damage from Miracle Eye increased.
  • Thunder combos modified to work on airborne opponents.
  • Earthquake made easier to block.
  • Duration of Synergy Burst reduced.


GalleryEdit

Characters in Pokkén Tournament
BlazikenBraixenChandelureCharizardCroagunkDarkraiDecidueyeEmpoleonGarchompGardevoirGengarLucarioMachampMewtwoPikachuPikachu LibreSceptileScizorShadow MewtwoSuicuneWeavile
Unlockable characters in the Wii U version in italics. Characters not in the Wii U version in bold.

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