Grabbing is an action that can by default be activated by holding Y and B. It bypasses Counter Attacks and Blocks but can be cancelled by a ranged attack or a well timed melee attack. Grabbing itself is only be able to be used at close range. Grabbing can link up nicely with some combos (specifically Gengar's combos) and can deal more damage than counter attacks. Some grabs have special properties, such as Gengar's Duel Phase Grab, which absorbs synergy and recovers health. A fighter has two types of grabs, both unique to each phase, a Field Phase grab and a Duel Phase grab.