A Grab Attack is a type of attack that bypasses Counter Attacks and blocks, but are weak to Normal Attacks. By default, Grabs can be performed by pressing Y + B. All Pokémon can perform a standard Grab Attack, with each having a unique attack animation for both Field and Duel Phases.
Like Normal Attacks, Grab Attacks are quite direct in their effects. Unless the target is performing a Normal Attack, a fighter can successfully grab an opponent within a close range.
Kara cancelling Edit
Some Pokémon can move slightly forward by performing an attack involving the Y button. If the player quickly inputs the B button, the Pokémon will perform a grab after moving slightly forward. This technique can greatly extend the range of a grab.
Circumventing the Attack Triangle Edit
Grab Attacks can usually catch a fighter out of their counter. Unfortunately, this only holds true if the grab can successfully connect to the opponent. Should a grabber fail to catch the opponent, they run the risk of getting hit by a counterattack.
Normal Attacks Edit
While grabs cannot catch an opponent performing a Normal Attack, a fighter can stop a Normal Attack from being executed by grabbing them early. If successful, the opposing Pokémon will stagger back, resetting the situation.
It is important to note that some Normal Attacks are unstoppable by grabbing early. These attacks are labelled as "effective against grab attacks" by the game, and will successfully crush grab attacks without fail.
Similar to how counter armor disappears during the counterattack process, Normal Attacks can lose their ability to overcome grabs once it becomes active. This can be easily noticed with Grab Attacks whose range is slightly larger than usual.
Command Grabs Edit
Like Counter Attacks, some moves also share the properties of a standard Grab Attack. These grabs are known as command 'grabs, which may have slightly different effects, depending on the move.
|Chandelure||2A||Hex||Disjointed grab that deals more damage if the target has more debuffs.|
|Charizard||8A||Seismic Toss||Can hit both aerial and grounded opponents.|
|Garchomp||2A||Sand Tomb||Deals more damage when it lands a Critical Hit. It is also chargeable, grabbing the aerial targets when fully charged.|
|Gengar||f.A / 6A||Hypnosis||Attacks the opponent and leaves them stunned, allowing for more combos to be performed.|
|Machamp||f.A or 6A||Submission||Homes to the opponent before grabbing them. It gains counter properties when enhanced.|
|Mewtwo||4A ~ 5Y||Telekinesis||Damages the opponent and tosses them in the air.|
|Pikachu||f.A / 6A||Nuzzle||Has a longer range and evades low-positioned attacks.|
|Pikachu Libre||4A||Electroweb||Can catch both grounded and aerial opponents, as well as reducing their speed.|
|Sceptile||2A||Giga Drain||Disjointed grab that absorbs both the opponent's HP and Synergy.|
|8A||Leaf Storm||Only catches opponents in the air, then|
- The animation of the small green vortex that appears during a grab is not the same for everyone.
- Gardevoir's vortex appears to have a ring-like outline, coupled with small spheres that move around its circumference.
- Most 2Y (Low Stance Weak Attack) and 8X (High Stance Strong Attack) moves listed to be effective against Grab Attacks.