A Grab Attack is a type of attack that bypasses Counter Attacks and blocks, but are weak to Normal Attacks. By default, Grabs can be performed by pressing Y + B. All Pokémon can perform a standard Grab Attack, with each having a unique attack animation for both Field and Duel Phases.

Mechanics Edit

Like Normal Attacks, Grab Attacks are quite direct in their effects. Unless the target is performing a Normal Attack, a fighter can successfully grab an opponent within a close range.

Kara cancelling Edit

Some Pokémon can move slightly forward by performing an attack involving the Y button. If the player quickly inputs the B button, the Pokémon will perform a grab after moving slightly forward. This technique can greatly extend the range of a grab.

Circumventing the Attack Triangle Edit

Counter Attacks Edit

Grab Attacks can usually catch a fighter out of their counter. Unfortunately, this only holds true if the grab can successfully connect to the opponent. Should a grabber fail to catch the opponent, they run the risk of getting hit by a counterattack.

Normal Attacks Edit

While grabs cannot catch an opponent performing a Normal Attack, a fighter can stop a Normal Attack from being executed by grabbing them early. If successful, the opposing Pokémon will stagger back, resetting the situation.

It is important to note that some Normal Attacks are unstoppable by grabbing early. These attacks are labelled as "effective against grab attacks" by the game, and will successfully crush grab attacks without fail.

Similar to how counter armor disappears during the counterattack process, Normal Attacks can lose their ability to overcome grabs once it becomes active. This can be easily noticed with Grab Attacks whose range is slightly larger than usual.

Command Grabs Edit

Like Counter Attacks, some moves also share the properties of a standard Grab Attack. These grabs are known as command 'grabs, which may have slightly different effects, depending on the move.

Three Pokémon have their Synergy Bursts classified as a grab, namely Empoleon, Gengar, and Mewtwo.


Move input


Additional effect

Chandelure 2A Hex Disjointed grab that deals more damage if the target has more debuffs.
Charizard 8A Seismic Toss Can hit both aerial and grounded opponents.
Garchomp 2A Sand Tomb Deals more damage when it lands a Critical Hit. It is also chargeable, grabbing the aerial targets when fully charged.
Gengar f.A / 6A Hypnosis Attacks the opponent and leaves them stunned, allowing for more combos to be performed.
Machamp f.A or 6A Submission Homes to the opponent before grabbing them. It gains counter properties when enhanced.
Mewtwo 4A ~ 5Y Telekinesis Damages the opponent and tosses them in the air.
Pikachu f.A / 6A Nuzzle Has a longer range and evades low-positioned attacks.
Pikachu Libre 4A Electroweb Can catch both grounded and aerial opponents, as well as reducing their speed.
Sceptile 2A Giga Drain Disjointed grab that absorbs both the opponent's HP and Synergy.
8A Leaf Storm Only catches opponents in the air, then 
Shadow Mewtwo
Pokémon Attack(s)
Charizard Seismic Toss
Darkrai Dream Eater
Decidueye Acrobatics
Garchomp Sand Tomb
Scizor Bug Bite

Trivia Edit

  • The animation of the small green vortex that appears during a grab is not the same for everyone.
    • Gardevoir's vortex appears to have a ring-like outline, coupled with small spheres that move around its circumference.
  • Most 2Y (Low Stance Weak Attack) and 8X (High Stance Strong Attack) moves are listed to be effective against Grab Attacks.