A Grab Attack is a type of attack that bypasses Counter Attacks and blocks, but are weak to Normal Attacks. By default, Grabs can be performed by pressing the Y and B buttons simultaneously. All Pokémon can perform a standard Grab Attack, with each having a unique attack animation for both Field and Duel Phases.
Like Normal Attacks, Grab Attacks are quite direct in their effects. Unless the target is performing a Normal Attack, a fighter can successfully grab an opponent within a close range.
Kara cancelling Edit
Some Pokémon can move slightly forward by performing an attack involving the Y button. If the player quickly inputs the B button, the Pokémon will perform a grab after moving slightly forward. This technique can greatly extend the range of a grab.
Circumventing the Normal Attacks Edit
To stop a Normal Attack, the player must grab their opponent earlier than usual. The opponent will stagger backwards if they were struck by a grab early in their start-up frames, cancelling the attack. This will allow both players to re-orient themselves.
Interestingly, Normal Attacks lose the ability to overcome grabs once they become active. Pokémon with long ranged grabs such as Chandelure and Sceptile can land one from a far even if the opponent's attack becomes active.
It is important to know that all grabs cannot be successfully landed on a Pokémon performing a grab crushing move.
Command Grabs Edit
Like Counter Attacks, some moves also share the properties of a standard Grab Attack. These grabs are called command grabs, and they all have an additional effect, depending on the move.
|Character||Move Input||Name||Additional Effect|
|Chandelure||2A||Hex||A disjointed grab that deals more damage if the target has more debuffs.|
|Charizard||8A||Seismic Toss||Can hit grounded or airborne opponents.|
|Darkrai||2A||Dream Eater||Absorbs some of the opponent's HP and increases Synergy Gauge.|
|Decidueye||midair R ~ A||Acrobatics||Powers up if Synergy Gauge isn't full. Causes a Synergy Burst Enhanced status on self. Can grab airborne opponents.|
|midair R ~ hold A||Acrobatics: Forward Throw||Can grab airborne opponents. Throws the opponent forward.|
|Garchomp||2A||Sand Tomb||Plays an extra cutscene if it causes a Critical Hit. The charged version can grab airborne opponents.|
|Gengar||f.A or 6A||Hypnosis||Leaves the opponent stunned for a short time.|
|Machamp||f.A or 6A||Submission||Homes to the opponent. Gains counter properties when enhanced.|
|Mewtwo||b.4A ~ Y||Telekinesis||Tosses the opponent in the air, allowing combos to be performed.|
|Pikachu||f.A or 6A||Nuzzle||Has slightly longer range. Evades low-positioned attacks.|
|Pikachu Libre||b.4A||Electroweb||Can catch grounded and aerial opponents. Inflicts a speed debuff on them as well.|
|Sceptile||8A||Giga Drain||Disjointed grab that absorbs some of the foe's HP and Synergy Gauge.|
|2A||Leaf Storm||Catches airborne opponents then slows down the user.|
|Scizor||2A ~ Y + B||Bug Bite||Absorbs the opponent's HP and increases Synergy Gauge. Steals status effects from opponent. It can also grab airborne opponents.|
- The animation of the small green vortex that appears during a grab is not the same for everyone.
- Gardevoir's vortex appears to have a ring-like outline, coupled with small spheres that move around its circumference.
- Most 2Y (Low Stance Weak Attack) and all 8X (High Stance Strong Attack) moves are listed to be effective against Grab Attacks.