CI16 WiiU PokkenTournament LearnToFight CounterAttack image912w

A Gengar absorbing a opponent's attack, about to throw it back at the opponent.

A Counter Attack is a type of attack that absorbs Normal Attacks then immediately strikes back at the opponent, but can be easily caught by a Grab Attack. By default, they can be activated by pressing the X button and A button buttons simultaneously. They can be also cancelled into a dash to perform a Counter Attack Dash Cancel.

Despite being available to all fighters, Counter Attacks vary between Pokémon to Pokémon. They can all vary in height, speed, hurtbox size, and more.

Mechanics Edit

Unlike Normal and Grab Attacks, Counter Attacks are a bit more complex. It is a two-part system; counter armor makes it possible to absorb Normal Attacks, and counterattacking damages the opponent.

Counter armor Edit

Counter armor or blue armor, when active, prevents a fighter from being damaged by Normal Attacks. A blue grid-like effect appears whenever a Pokémon with an active counter armor gets hit by a non-grab attack. Unlike red armor, counter armor can absorb an infinite number of hits as long as it is active. On the other hand, both are beaten by Piercing Attacks.

All standard Counter Attacks, command counters, and certain Support Pokémon activate counter armor. Stance-induced counter armor such as Machamp's low stance and Blaziken's high and low stances only activates when hit by certain types of attacks.

Counterattacking Edit

This is the actual 'attacking' part of a Counter Attack. Once the counter armor fades, the fighter in question retaliates with a counterattack. If this happens to intercept a Normal Attack, it will score a Critical Hit.

Charging Edit

All standard Counter Attacks are chargeable. Charging a Counter Attack makes the counter armor last for a longer time, and causes it to deal more damage when it hits. The move gains the ability to pierce the opponent's counter armor and red armor as well.

Circumventing Grab Attacks Edit

Standard grabs only work at a close range, requiring the grabber to stay close to the target. By this reasoning, a Counter Attack can damage the opponent and not be grabbed if performed from a distance. Grabs can also be beaten by making a Counter Attack strike first.

Nevertheless, only the attacking part of a Counter Attack can potentially stop a grab. Normal Attacks are better suited to beat grabs instead of Counter Attacks.

Command Counters Edit

There are other moves with similar properties of Counter Attacks, interacting the same way they do with other moves in the Attack Triangle. These moves also activate counter armor, and they have some unique properties.

Three Pokémon have their Burst Attacks classified as Counter Attacks: namely Suicune, Sceptile, and Weavile.


Move input


Additional effect

Braixen 2A Light Screen Counters any non-piercing projectiles, including beams.
Chandelure f.A or 6A Smog Releases a gray stationary smoke that explodes when cleared.
Charizard f.A or 6A Fire Punch Can transition to Flying Stance.
Garchomp b.A / 4A Stone Edge Plays an extra cutscene when it does a Critical Hit, dealing more damage. 
Gardevoir Dazzling Gleam A follow-up counter move to Calm Mind.
Gengar Charge & release A Sludge Bomb Throws three toxic puddles that lowers the opponent's attack stat.
Lucario 8A Extreme Speed Does an upward-diagonal motion, potentially hitting airborne opponents.
Machamp Charge & release A Scary Face Reduces the opponent's speed.
Mewtwo b.A or 4A Barrier Can transition to other moves such as Telekinesis, Drain Punch, or Confusion.
n.A or 5A Confusion A counter follow-up to Barrier.
f.A or 6A Fire Punch Can transition to Ice Punch, that can be followed up by Thunder Punch.
Pikachu 8A Volt Tackle Does multiple diagonal up-dashes, potentially hitting airborne opponents.
Pikachu Libre 2A Wild Charge Does more damage on grounded opponents.
Midair A Spark
Sceptile f.A or 6A Leaf Blade Hitting the foe with the leading edge deals more damage.
Scizor A Swords Dance Allows the use of more attacks and extended combos.
Shadow Mewtwo A ~ X Psywave: Vortex Can hit opponents in the air, piercing any counters along the way.
Suicune b.A or 4A Mirror Coat Quickly shoots out a stream of water after being activated by a non-piercing projectile, including beams.
Weavile 2A Taunt Proceeds to Night Slash when activated, reducing the opponent's Synergy Gauge.

Trivia Edit

  • Counter Attacks basically hits the opponent the same way as Normal Attacks do, only that counterattacks lack the ability to stop grabs.
  • Many Counter Attacks behave a bit differently when they cause a Critical Hit.